2017

Our Team

Season

2017

StudentS

Alexandra Neese
Carlos Chavez
Daniel Chavez
Gabriel Robertson
Isaac Sayasane
Josue Juarez
Makenna Myers
Otto DeWall​
Sam Baxter
William Allison
Ben Casey
Chanly Ly
Diego Muñoz
Grace LeVier
Jacob Brown
Luis Ramirez
Mark Perez
Patrick Tran
Tori LeVier
Ysabella Celeste
Byrce Manskey
Daisy Rojas
Eli Uva
Howard Kung
Jessica Kamman​
Luke Urry
Michael Smith
Ryan Bannon
Will Moffat​
Zack Neese

Mentors

Mr. Tayler Uva
Mrs. Yun Lutgen
Mr. Jeff Warren
Mr. Mike Meziere
Mr. Ben Cordingley
Mr. Jim Sykora
Mr. Jaren Marler 
Mrs. Kelli Warren
Mrs. Kathleen Cordingley

The Game

1/1

FIRST STEAMWORKS, the 2017 FIRST Robotics Competition game, invites two adventure clubs from an era in which technology relied on steam power to prepare their airships for the ultimate long distance race.


Each three-team alliance prepares to take flight in three ways:

  1. Build Steam Pressure. Robots collect fuelrepresented by green balls. They score it in high and low goals in their boiler. As fuel is scored steam pressure in the tank on the alliance’s airship builds – the high goal builds pressure faster than the low goal.

  2. Start Rotors. Robots retrieve and deliver gears to pilots on their airship who then install them on the appropriate rotor. Once a gear train is complete the rotor can be started.

  3. Prepare for Flight. Adventure clubs want their robots to climb aboard their airships so they can assist the pilots during the race.

Autonomous Period:

Robots operate independently from preprogrammed instructions for the first 15 seconds.

Adventure clubs score points by: 

  • Reaching their baseline

  • Delivering gears to the airship

  • Scoring fuel into the boilers


Teleoperated Period:

Operators take control for the final two minutes and fifteen seconds.

Adventure Clubs continue to score points by:

  • Collecting and delivering gears to their airship

  • Scoring fuel in the boilers

  • Climbing the ropes on their airship to prepare for flight

  • Populating gear trains to start rotors

  • Defending against other Adventure Clubs

The adventure club with the highest score at the end of the match is best prepared for the race and wins.

San Diego

Regional

Arizona West

Regional

Game Animation

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